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Praetor Ingame

The Praetors are the alien leaders, and are only encountered in the very late game. They reside aboard Battleship UFOs and inside large alien bases. They expel an aura of dread, which reduces the TUs of anyone affected significantly.


Praetors are the alien leaders. They are the most powerful Alien race in the game. They have a high pool of health, a lot of action points, good accuracy, high reflexes, high bravery, which makes them impossible to suppress, and they are the most powerful psionic wielder in the game. They exhibit a natural aura of "dread" which will randomly reduce Xenonauts soldiers action points at the start of a turn, as well as being capable of Mind Controlling humans.

Praetors are a key component to the tech tree, and one needs to be captured alive in order to advance the plot. Praetors are only found on board Battleships and Large Alien Bases. Praetors will always be found inside a UFOs bridge or a base's command center. In addition to their impressive combat skills, they will also be heavily guarded by Elite units and a Leader. This makes getting to a Praetor extremely difficult, let alone capturing one alive.

Praetors are immune to Stun Gas, and to be captured they must be either stunned with Stun Batons or melee attacks. Since Praetors do not move from their location, it will make it more effective to set up several soldiers near the Praetor to stun it. 

Autopsy DataEdit

Their white armour supports their bodily vital functions, as their oversized brains require as much power as a nuclear power plant generates. In battle, this armour allows them to hover, but not fly. However, it offers minimal protection, and a few plasma shots will put a Praetor down. Their weapon appears to be infused into the armour suit, and has a strange damage profile. One particular combat report shows a pair of Wolf Armour soldiers emerging unscathed from one shot each, while another pair of shots put down a pair of Predator Armour soldiers with no effort at all, one shot to each soldier. This weapon also appears to have a high chance of suppressing the target.

Additonal InformationEditEdit

Action Points 80
Resilience 200
Strength 40
Accuracy 60
Reflexes 80
Bravery 100
Psi Capable? Yes
Psi Power 100
Valid Ranks
Non-Combatant No
Guard No
Soldier No
Warrior No
Elite No
Officer No
Psion No
Leader Yes


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