Upgrades from Plasma Caster
Information[]
The final installment in the LMG class of Xenonaut armament. This weapon requires two hands and is excellent at suppressing Aliens, however unless your soldier has an extremely high strength stat it suffers an aim penalty. Of course when you fire a volley with this weapon you only need a few hits to dispatch an Alien.
Manufacture[]
Technology Required | Heavy MAG Weaponry |
Manufacture Cost (per unit) | $160,000 |
Manufacture Man Days (per unit) | 80 |
Manufacture Materials required (per unit) | 16x Alien Alloys |
Weapon Details[]
Base Damage | Mitigation | Range | Mag Size | Weight | Reaction Modifier | Reload AP Cost |
---|---|---|---|---|---|---|
105 | 18 | 25 | 30 | 8 | 0.5x | 35 |
Fire modes | ||||||
Fire Mode | AP Cost (% of TU) | Base Accuracy | Shots Fired | Suppression (Radius) | ||
Burst | 80 | 35 | 10 | 165 (2) |