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Plasmacarbine

Replaces the Laser Carbine

Description[]

Much like its predecessor, the Laser Carbine, the Plasma Carbine is a powerful two-handed weapon and that has 1.5x bonus to reaction fire. Firing 3 plasma bolts per shot, it can easily outperform the Plasma Rifle if at least 2 bolts strike. Unfortunately, it shares the abysmal range of its predecessors with damage quickly dropping off outside of its effective range. The Plasma Carbine is a good breaching weapon, useful in the close environment found inside buildings or UFOs similar to the Plasma Pistol. However, a soldier armed with a Plasma Carbine who is caught in the open will be a weak combatant.

Manufacture[]

Technology Required Plasma Weaponry
Manufacture Cost (per unit) $60,000
Manufacture Man Days (per unit) 80
Manufacture Materials required (per unit) 6x Alien Alloys

Weapon Details[]

Base Damage Mitigation Range Mag Size Weight Reaction Modifier Reload AP Cost
55 (3x) 0 8 6 3 1.5x 25
Fire modes
Fire Mode AP Cost (% of TU) Base Accuracy Shots Fired Suppression (Radius)
Snap 28 38 1 64 (2)
Aimed 40 70 1 64 (2)

Trivia[]

  • The weapon resembles the P90 Assault submachine gun, although unlike the real-world counterpart it has no burst fire.
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