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The Carrier is a "Massive" UFO that will appear during the late stages of the game. This UFO is particularly difficult to take down because of the long range of its missiles, its much higher health. This UFO is usually escorted by heavy fighters shortly after it begins to appear.

Xenopedia[]

The Carrier is a very large UFO, crewed by a similarly large number of extraterrestrials. As the name implies, it carries a pair of Interceptor escort craft that launch when the mothership is threatened.

The configuration of the Carrier is reminiscent of the Landing Ship, in essence little more than a (very) durable cargo / transport ship. Though the hangar bays and launch tracks fill considerable space, the Carrier still has the capacity to carry a sizeable terror team or enough equipment to construct a large facility on the surface of our planet. The lower levels contain cargo space, crew compartments and three possible entry points, whilst the important systems are located on the upper decks - the craft's command room, fusion reactor and hyperdrive.

The two electromagnetic launch tracks that run almost the full length of the vessel are used to release the escort craft as required. They are a remarkable piece of engineering, capable of accelerating a large fighter up to several times the speed of sound in less then fifty metres.

Air Performance[]

Ufocarrier

Larger and more powerful.

Ground Recovery[]

Breach Strategy[]

When raiding a downed or landed Carrier, a team of 10 or more (Shrike or Valkyrie required) is recommended. Most of the combat will take place outside the UFO and on the ground floor, which has tight spaces, making Heavy Plasma armed Androns and Sebillians deadly. The usual rank for the mainstay of the crew is soldier. Because most combat occurs on the first floor, the player will often face little, if any resistance on the second floor. The second floor contains two unknown objects, which resemble dissection tables. The third floor contains a fusion core, which is used to unlock advanced technology, such as the Valkyrie assault boat and Fusion Explosives. This should be kept intact at all costs. The final room past the fusion core room contains at least two elite rank units of the same species as the rest of the crew. The command room is long, but the elite units often carry close range weapons, making the encounter somewhat easier. Expect to take most of your casualties on the first floor.

The best way to take down the aliens in the first floor is to place Xenonauts on the main door, station the units and open the main door and close the door after the units have no TU's to fire. Another method is to flank the enemy by sending a couple of Heavy Assault Infantry and Assault units while the main units are in front of the main door.

Alien Complement[]

Normal Complement Base Attack
Rank Ceasan Sebillian Andron Ceasan Sebillian Andron
Non-Combatant 1 1 - 1 - -
Guard - - - - - -
Soldier - - - - - -
Warrior 6 11 12 6 10 12-16
Elite 5 4 - 5 4 -
Officer 1 2 1 1 2 1
Psion - - - - - -
Leader 1 1 - 1 1 -
Other 6 4 6 6 6 6-8
Total 20 23 19 20 23 19-25

Recoverable Components[]

Carriers that have crash landed will have a datacore and yield less recoverable Alloys and Alenium, compared to ones that landed safely.

Item Quantity Alien Alloys Alenium
Carrier datacore 1 46 18
(datacore damaged) - 7 3
Beam Weapon 4 1 0
Alenium Torpedo 2 0 1
Heavy Engine 3 5 1
Anti-Gravity Generator 1 0 0
Alien Fusion Reactor 1 6 4
Alien Hyperdrive 1 0 0
Total - 71 27
(Total /w damage) - 32 12

Mission Roles[]

Gallery[]

Trivia[]

Technically Carrier has four floors, but the second one is inaccessible. According to in-game description, it contains the fighters. Attempting to fly there using jetpack may cause xenonauts or harrigans to get stuck.

Xenonauts
Geoscape Mission TypesBase FacilitiesAlien MissionsResearchManufacturingTech Trees
Aircombat Human aircraft F-17 Condor InterceptorMig-32 Foxtrot InterceptorX-37 CorsairX-59 MarauderX-120 Fury
UFOs Fighter* • Light ScoutScoutHeavy Fighter* • Interceptor* • CorvetteBomber* • Landing ShipCruiserStrike Cruiser* • CarrierBattleshipDreadnought
Battlescape Xenonauts Xenonaut
Vehicles HunterScimitarHyperion
Aliens SebillianCaesanAndronReaperZombieHarridanWraithPraetorLight DroneMedium DroneHeavy DroneAlien Classes
Non CombatantGuardSoldierWarriorEliteOfficerLeaderHigh Praetor
Dropships CH-48 CharlieD-42 ShrikeD-54 Valkyrie
Equipment WeaponsArmourMiscellaneous Equipment
Other Local ForcesUFO Components
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