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The battleship is the largest standard UFO in the game, and has a top speed of 3300kmh, faster than the MiG-32 Foxtrot or the Corsair Interceptor. In air combat, it should be engaged from behind with fusion torpedoes where it has no defensive weapons. In front, it has wide arc rapid fire weapons that can destroy a Condor in seconds, and a long range missile weapon that does not reach its maximum range. The missile weapon does not lock on, and is easily dodged. It also has an exceptionally quick turning speed, and only a Marauder can successfully get behind the craft and into cannon range without taking return fire.

Xenopedia[]

The Battleship is an enormous alien UFO with a crew of elite alien soldiers. We believe it represents the largest UFO class in the alien fleet, matching the largest orbital signals we have been tracking almost exactly.

It is a monstrous creation. Where other UFOs had armour barely an inch thick, this behemoth has a foot of hardened plating on its outer shell and is virtually impervious to conventional weapons. It can cleave through the air at the best part of three thousand kilometers an hour, despite weighing over a thousand tons, and possesses a fearsome long-range beam weapon that will carve apart buildings and ground targets as easily as it does our interceptors.

The only conceivable way a vessel could be capable of any of these things, let alone all of them, is by utilising a power source an order of magnitude more powerful than anything yet seen. Make every effort to recover it intact, as we will be encountering these monsters in our skies with increasing frequency. Given the sheer firepower needed to bring down even one, we will either need to develop something capable of countering them or build more interceptors. A lot more.

Layout[]

The battle ship has four floors in total. The bottom level is one large room with walls that reach most, but not all of its length and width. It also houses the singularity core, which is the primary artifact of interest to recover from battleships. The middle two floors serve as little more than corridors and each have only one or two aliens in them. The bridge will have the largest concentration of aliens, and it is also where the praetor will be.

Breach Strategy[]

Keep in mind that your soldiers will continually be subject to the TU penalty from the Praetor's dread effect. He will also begin attacking your troops psionically as they approach the UFO. Considering that the first three floors of the battleship are not that heavily guarded, friendly fire accidents caused by the praetor's psionic attacks may well be the greatest threat you must contend with as you begin breaching work. You must also take care not to accidentally hit the singularity core. Its destruction will nullify the primary reason for assaulting battleships, in addition to annihilating everyone near it when it detonates, similar to fusion cores.

Since battleships can only be assaulted once they've been shot down, as they only perform Ground Attack and Terror missions, neither of which land (a Terror Mission technically does "land" at the target city, but it will never show up as "landed" on the Geoscape), there is always a chance that the Praetor is killed in the crash. If this happens the assault is made far easier, though you will miss out on the chance to capture him alive.

Ground Recovery[]

t.b.a.

Alien Complement[]

Normal Complement Alien Terror
Rank  Ceasan Sebillian Andron Ceasan Sebillian Andron 
Non-Combatant 1 1 - - - -
Guard - - - - - -
Soldier - - - - - -
Warrior - - - - - -
Elite 15 14 11 14 13 10
Officer - - 3 - - 3
Psion - - - - - -
Leader 1 3 - 2 3 -
Praetor 1 1 1 - - -
Other 6 5 5 8 8 8
Total 24 24 20 24 24 21

Recoverable Components[]

Battleships that have crash landed will have a datacore and yield less recoverable Alloys and Alenium, compared to ones that landed safely.

Item Quantity Alien Alloys Alenium
Battleship datacore 1 60 24
(datacore damaged) - 10 4
Beam Weapon 6 1 0
Alenium Torpedo 4 0 1
Heavy Engine 4 5 1
Anti-Gravity Generator 1 0 0
Alien Fusion Reactor 1 6 4
Alien Hyperdrive 1 0 0
Alien Singularity Core 1 0 0
Total - 92 36
(Total /w damage) - 42 16

Mission Roles[]

Xenonauts
Geoscape Mission TypesBase FacilitiesAlien MissionsResearchManufacturingTech Trees
Aircombat Human aircraft F-17 Condor InterceptorMig-32 Foxtrot InterceptorX-37 CorsairX-59 MarauderX-120 Fury
UFOs Fighter* • Light ScoutScoutHeavy Fighter* • Interceptor* • CorvetteBomber* • Landing ShipCruiserStrike Cruiser* • CarrierBattleshipDreadnought
Battlescape Xenonauts Xenonaut
Vehicles HunterScimitarHyperion
Aliens SebillianCaesanAndronReaperZombieHarridanWraithPraetorLight DroneMedium DroneHeavy DroneAlien Classes
Non CombatantGuardSoldierWarriorEliteOfficerLeaderHigh Praetor
Dropships CH-48 CharlieD-42 ShrikeD-54 Valkyrie
Equipment WeaponsArmourMiscellaneous Equipment
Other Local ForcesUFO Components
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